Tag: #ocTEL

This is an archive of the 2013 version of ocTEL.

raharris: @mhawksey Could you remind me the range of contributions the #ocTEL course reader collects from (twitter, blog, delicious…)?

@mhawksey Could you remind me the range of contributions the #ocTEL course reader collects from (twitter, blog, delicious…)?— Rachel Harris (@raharris) May 7, 2013

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mhawksey: @EleniZazani have a feel for the top contributors http://t.co/mddMe1sPn0 Haven't done anything around influence or social positioning #ocTEL

@elenizazani have a feel for the top contributors octel.alt.ac.uk/course-discuss… Haven’t done anything around influence or social positioning #ocTEL

— Martin Hawksey (@mhawksey) May 7, 2013

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elenizazani: @mhawksey are you monitoring the top participants/influencers? #ocTEL

@mhawksey are you monitoring the top participants/influencers? #ocTEL— Eleni Zazani (@EleniZazani) May 7, 2013

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ocTEL 3.3 (a) Design an activity

This is a ‘save for later’ – looks great but too much Bank Holiday sunshine to enjoy Learning activities from EMC-DE <div style=”margin-bottom:5px”> <strong> <a href=”http://www.slideshare.net/gregaloha/learning-activities-4128807″ title=”Learning activities” target=”_blank”>Learning activities</a> </strong> from <strong><a href=”http://www.slideshare.net/gregaloha” target=”_blank”>EMC-DE</a></strong> </div>

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The (dodgy) foundations of technology enhanced learning #ocTEL

Ooh, this is sneaky. After three weeks, I’m jumping back into the #ocTEL MOOC. I’m fortunate in that this week the course comes to the end of Part I, the Foundations of Technology Enhanced Learning (TEL), so I’m just going to quickly post about the brief interactions I’ve had and the insights that I’ve gleaned […]

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#ocTEL MOOC (week 3 A32) While playing, one cant' help learning

The focus on this week second task is on game-based learning as the best example of good case of active learning. The reasons given are brief and clear: “It encapsulates many principles of active learning, such as engagement in an authentic context, learning by mistake-making and reflection, experiential learning, collaborative learning and learning by problem-solving”. Apart from the word “authentic” that I would discuss, I agree with the list. But is it enough? In my opinion: “no”, because the issue is not that some learning occurs but to be able to tell what learning occurs and, even better, that an intended learning objective has been reached. For this, it is not enough to engage the learners in an active play.

Let’s take the case of the proposed games, of which I tried two: the adventure game Lost in the City and the strategy game Westward.  After 15 minutes of play (recommended), I stopped, I stepped back and I tried to respond to the question: “What do you think you could learn playing this game?” The only response I could offer is that we could learn how to play these games and that it may take some time. Then what we could learn once being reasonably familiar with the game is not obvious, although there could be a general statements (I prefer to leave the floor to a knowledgeable other): “The game “Lost in the City” is interesting as an exercise in following directions and solving puzzle” (@James Kerr), “Westward […]  felt as though it wrapped entertainment around learning very well, and could present learning in an engaging way” (@James Kerr). Yes, but which learning? James Kerr refers to “The Oregon trail” as a similar game. If I got it well, it is both a role-play and a simulation game of a period in the history of the US (as a matter of fact, following a link from the wikipedia page of “The Oregon trail” one reaches “Westward!” and learn that it is an online adaptation of it  – but may be not to confuse with Westward – without an exclamation point).

So, before being lost (or loosing my reader, if one happens to reach this line), I must tell what I learned today from activity 3.2. The first thing is that I learned a bit how to play these games which I didn’t know before; and indeed, while playing, I cant’ help learning. The second thing is that one cannot say clearly and precisely what can be learned when playing a game; almost every learning is possible from learning how to play, learning some attitude, some skills and serendipitously some content or know-how which could have a meaning and a utility outside the universe of the game. The analysis is almost impossible.

Hence, the reasonable approach is to question the game from the perspective of the learning outcome one targets. I will come back to this point with the week 3 activity 3.3.

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Octel Week 3: What is learning? + Activity 3.1

CC-BY-SA: Bill Moseley

This week, we were asked to:
Here are a couple of examples: 

Know that: 
I went to a photography exhibition and learned that in Ethiopia, in the 13th century, churches were carved out of rock.
I learnt the meaning of ‘heuristics’ – this is one of those words that I’ve frequently come across, but always forget what it means. Therefore, it’s probably fair to say that I haven’t really learnt it and will probably soon forget. Which is what Google’s for right? (my learning resides in the machine…)
Know how: 
I went to a bicycle maintenance workshop and refreshed my knowledge of how to maintain brakes, check for chain wear and so on. This type of thing is available online through numerous articles and YouTube videos, but I found that going to a physical space, seeing somebody going through the processes on the bike in front of me and having the ability for hands-on practice improved the experience and made me more likely to retain and build on what I learnt.
Know how + knowing in action:
Being involved in a couple of MOOCs, I’m constantly learning something at the moment. If I sit down for an hour or two to browse content links, read other participants’ posts, look at the Twitter feed and read a few forum posts then this is all part of the learning process. But to answer the question ‘How did you go about learning it?’ is more difficult. Looking at the Week 2 learning outcomes, I should now be able to define, identify and propose various things, which is I guess what I was trying to do with my previous blogpost.

As for this week’s activities, I’m being asked to describe and critique, situate, design and recognise. I’ve been skim reading some of the learning theory resources, quickly rejecting some as irrelevant or uninteresting to me and focusing in more depth on those that seem more pertinent and useful. I read through and make notes, building on what I think I know already, being exposed to new ideas and trying to relate these to my own experience and prior knowledge. The next step will be to share these and hope to benefit from other participants views and contributions about them, and thus continuing to refine and build on my own knowledge.

To give a concrete example of this, I’ll go on to Activity 3.1 ‘Theories of active learning’.
How did I choose which theory to look at?

If it is the case that “it is the goal of the learner that is central in considering what is learned.” (Savery & Duffy, 2001), then it’s probably worth asking how I chose which theory to look at. I wanted to look at some of the more recent theories related to learning, but I’ve been reading a fair bit around Connectivism recently so decided to discount that option. I didn’t see the benefit of going over the same old behaviourist, cognitivist, constructivist paradigms and I clicked on some of the other links and just didn’t like the look of them. I found the PBL, Enquiry-Based Learning and Communities of Practice links interesting, but in the end I decided to look at a theory which I’d heard a bit about, but hadn’t looked into in detail – Heutagogy.
Blaschke (2012) defines heutagogy in the following way:
“Heutagogy applies a holistic approach to developing learner capabilities, with learning as an active and proactive process, and learners serving as “the major agent in their own learning, which occurs as a result of personal experiences” (Hase & Kenyon, 2007, p. 112). As in an andragogical approach, in heutagogy the instructor also facilitates the learning process by providing guidance and resources, but fully relinquishes ownership of the learning path and process to the learner, who negotiates learning and determines what will be learned and how it will be learned (Hase & Kenyon, 2000; Eberle, 2009).”
This seems to resonate with my own experiences of learning in a MOOC environment. I do feel that the emphasis for learning is very much on me, the learner, and that this is an active process where I am deciding which activities to engage in and when, who I engage with and also one in which I consider the way I’m learning and build up my meta-cognitive awareness. This puts it very much at odds with the current models prevalent in Higher Education, which still largely rely on transmission models.
In terms of being aware of my own learning, as I was reading an article on heutagogy (Does Pedagogy still rule?)I realised that some of my assumptions were being challenged and that some of my thinking was altering as a result. For example, the author describes how the current context of high student – staff ratios and the amount of content in many courses is leading, if anything, to a move back towards transmission models of education as a coping mechanism. Heutagogy is therefore not so relevant to an undergraduate context which is heavily dependent on conveying a set amount of information which then needs to be assessed in reasonably standard and transparent ways. This idea that the current Higher Education context is actually a barrier to the development of more progressive education strategies (and heutagogy is particularly appropriate for a Web 2.0 type environment) and may result in a shift back towards more traditional models was a very interesting, and also worrying, idea. This, in turn, led me to wonder:
If this MOOC was assessed, what would the assessment look like? Does the cMOOC model not lend itself very well to assessment? Is it therefore more relevant to lifelong learning and CPD than to more traditional Higher Education contexts?  Would embedding assessment in this type of course necessarily affect/change the type of activities suggested? Lots of questions, fewer answers, but then I guess that’s the learning process.

References: See Diigo Octel group

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http://www.ascilite2012.org/images/custom/cochrane,_thomas_-_heutagogy.pdf

Comments:USING COP for Professional development + heutagogy – jim pettiwardTags: digital literacy, heutagogy, ocTELby: jim pettiward

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kshjensen: @librarygirlknit could you use w students? MRT @ElizabethECharl: 'Web quest – a hunting we will go' for #ocTEL http://t.co/rcoQDxe2Ja

@librarygirlknit could you use w students? MRT @elizabethecharl: ‘Web quest – a hunting we will go’ for #ocTEL bit.ly/11JqcxJ— Kathrine Jensen (@kshjensen) May 5, 2013

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mrtimbones: @GraphDesProject I'm having issues getting tweets to appear in #octel feed again. Have posted act. 4.0 into forum. http://t.co/O5qtwMYmLU

@graphdesproject I’m having issues getting tweets to appear in #octel feed again. Have posted act. 4.0 into forum. octel.alt.ac.uk/forums/topic/r…

— Tim Bones (@mrtimbones) May 5, 2013

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