- What elements of these do you think are appealing to different kinds of learners?
- What kinds of learners, if any, would they be inappropriate for and why?
- How do each of these resources differ from that of the resources we’re using in ocTEL?
- What ways can you see to improve the effectiveness or potential reach of these resources?
I chose to view and compare iEthics V ElearningExamples.
The iEthics resource is really good for the activities presented. It provides the learner with a realistic scenario, clear information and can be self paced so the learner can view and review the materials. Visually very nice, clear audio.
Visual, Auditory and Kinaesthetic learners. Relevant to people in the health field.
It is produced for a specific purpose, audience and use it is a relevant technology for professional development.
Include an interactive element (asynchronous discussion tool) so the learner can reflect on each part of the content and opt to reflect with other learner's who are also engaging with the resources.
Links to the resources identified in each section so the learner can read up, e.g M.M.S.E. tool.
Elearning Example, I used Gauging Your Distraction
This is a fun game for a serious subject. It will appeal to those who enjoy keyboard games and want to be challenged to multi task on the screen. Reading and responding and also moving around the screen with keys and mouse simultaneously. Initial I ignored the text message and just focussed on the control keys, as soon as I looked at the text screen I crashed. I couldn't actually do both!
Again it is visually pleasing, worked well and was fun. This will suit a Visual/ Kinaesthetic learner but also one who reads the instructions before use.
We have been introduced to games for education in the course so we are engaging with them in ocTEL but the ocTEL course has made use of existing resources rather than seeking to create it's own stand alone resources. The iEthics resource would be quite costly to produce and may need the resources within it to be updated.The Distraction game is probably lower cost production and maintenance,
Both are specific for the intended audience, however the Distraction may also appeal as a concentration game as well as a powerful safety message.