Gamification of learning: What is the purpose of the application/game?Profit, learning, entertainment? #tel #ocTEL #edtech #gamification— James Kerr (@Kerr63) May 2, 2013
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- About OCTEL
- Course Materials
- Induction: guidance
- Induction: activities
- 1. TEL Concepts and Approaches
- 2. Understanding Learners’ Needs
- 3. Designing Active Learning
- 4. Engaging and Effective Learning Materials
- 5. Platforms and Technologies
- 6. Timely, Effective Assessment and Feedback
- 7. Supporting Learners with Tutor and Peer Communications
- 8. Enhancement Strategies
- 9: Cheating Murphy’s Law – Keeping on track
- 10: Evaluating TEL and reflection
- Course Discussions
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