Home › Forums › Platforms and Technologies (Week 5) › Learning tools and styles (Activity 5.0) › Kolb and Graphic Design
- This topic has 10 replies, 6 voices, and was last updated 12 years ago by
GraphDesProject.
-
AuthorPosts
-
May 12, 2013 at 8:41 pm #3616
ElizabethECharl
ParticipantSancha, It was interesting and informative to see how your subject is taught and how that maps onto differnet facets of Kolb’s learning styles. I do not know why I imagined as your subject is creative that the role of feeling would be more important, but I can see now that is not the case. I too found in trying to classify the process that it felt somewhat forced and artificial. As most of my teaching is delivered F2F how the use of mobile devices etc may impact searching is not clear as the process is very much the same irrespective of the technology used.
May 12, 2013 at 9:42 pm #3618GraphDesProject
MemberElizabeth,
Yes, it was quite an eye-opener for me about the feeling aspect, when I came to think of it. I found the activity quite a challenge as, though not new to me, I hadn’t really thought if it in this way and it was alsmost impossible to divide it up across the quadrants.
I also noted that my f2f learners used mobiles to upload work to their blogs and that’s partly why they found them so convenient. I was asked the other day if convenience was a good enough criteria to use a piece of technology but I’d say hell yeah it is! So this must be impacting the way learners (and staff) feel about their concrete experiences with the tech.
Sancha
May 13, 2013 at 6:49 am #3626imogenbertin
MemberHi Sancha
Very interesting! I learned design “on the job” 25 years ago and there was a lot of magpie and monkey involved – magpie, find something glittering and hoard it for later. Monkey – see something clever someone else did, copy it. I think that’s not just true of design but many skills and professions but we like to dress these activities up in suitable terminology…
Mobile allows us to make the things we want to hoard or copy so much easier and faster… if you know how to find it again… Do you find it hard to get across why tagging with search terms is important to students? If there is an “aha!” moment in what I teach, I think it’s probably tagging/refinding but I don’t really believe in those moments…
May 13, 2013 at 6:48 pm #3650James Kerr
ParticipantOnce one masters the tools and theories of graphic design, can it then show more emphasis on the feeling aspect?
May 13, 2013 at 11:58 pm #3659philtubman
ParticipantHi Sancha,
What i found interesting about your post was the way in which the assimilation and convergence aspects (the ‘think’) have moved into a social domain (I guess the ‘feeling’ has always had a foot in ‘social’), and that technology has facilitated this, specifically social media and mobile.
Given that Kolb maps these quadrants and preferences on individual learning styles, and taking into account the statement above about social media, do you think certain learners are better at certain bits of the design process than others, or are these skills now part of ‘digital literacy’ that every learner needs to possess in equal measure??
I also find it interesting that teaching graphic design is the same whether its done f2f or using eLearning technologies. I would be interested to know how you ‘map’ the f2f teaching activities online, and what technologies afford this?
May 14, 2013 at 10:50 am #3668GraphDesProject
MemberThat’s a good question! I’m not aginst feeling per se! I think that if a learner or professional designer is able to work out analytically what works and what is effective against the brief then there is no harm in allowing some feeling into it – after all I doubt a robot could design as well as a creative person. The trouble is, design learners all too often want to evaluate against their feelings, being very subjective. This might be OK for art (howls of disagreement??). Pehaps the feeling, the concrete experience of seeing, feeling and understanding a piece of design is more important in the area of audience reception, so a design learner must be able to design something to activate this. So in that sense they need to be overtly aware of it. Enigma adverts, where the product is hidden or where the viewer has to work it out are usually succesful because of the viewer enagement.
The debate seems to be veering more towards the “affective” domain and I’m all for using this in any way necessary. I heard a quote recently that said learners don’t remember what was taught to them but they do remember how the teacher made them feel. I don’t think a person can avoid feelings when learning – whether these are negative or positive – and especially if they are doing hands-on skills I think there will be a huge amount fo feeling going on. But how useful is this without reflection too?
May 14, 2013 at 11:14 am #3669GraphDesProject
MemberPhil,
Yes, I do think that some learners are better at certain aspects and always will be. Many young designers, for example, are really good at using online or peer-led tutorials and developing software skills. They “like” these because they are glossy and contemporary. If they cannot also make analysis and talk about meaning these are what the industry calls “Mac Monkeys”! But it takes hard work to begin to understand what this “means” (if anything, apart from style) and how it could communicate better. The internet is absolutely full of “inspiring design” and this is great. But it also means that everyone sees the same old same old new stuff and repeats these styles. It is harder to find design with depth. So in this sense the magpie data collection is upped but the originality/communcation aspect is dumbed down. And quite a lot of internet sources are not very detailed, just posted for eye candy. When we challenge learners they occasionally make comments about us being old fogeys who don’t understand contemporary design…..!
I think it might be true that design students are aleady geared towards technology and the next new thing. I can certainly think of a few of my learners who are almost obessively like that. But we do still have many, especially illustrator pathway learners, who are quite afraid of the software and prefer to work by hand. I think one drawback of software as a tool of the trade is that some learners tend to rely on what the software can do to make a design look more “professional” (or jazzed up somehow) and we still try to get them to visualise ideas and concepts by hand so that it is them in control of the process, not a type menu or Photoshop effect.
As for graphic design being the same online or f2f; this is what I have pretty much found. Of course, if you are in a studio with a real person you can see their work over their shoulder and comment and help develop it, whereas with online students you just wait for them to upload something and then comment, so you could miss part of their process ( I mean activity per activity in the process, not just set them a project and wait for the final!!). I guess that the concrete experience of Kolb’s learning styles, might be different at the start of a course for an online learner, expecially if they feel a bit lost (we all hark back to our first MOOCs!). But the overall delivery I think is quite similar, which is maybe why design courses are quite popular online. But colleagues who also teach both may disagree (I feel compelled to ask them now). It may also be simply that the online courses I have written and delivered – both HE and below – have been based on the f2f courses and translated to online format. Perhaps this is a fundamental issue. However, they seem to be working OK.
Sancha
May 14, 2013 at 8:09 pm #3679MariusJugariu
MemberSancha,
“I think it might be true that design students are aleady geared towards technology and the next new thing.”
Some studies suggest that students with dyslexia tend to be attracted more towards art/design/performing arts courses. I would argue that for some, technology is a way of coping with difficulties they face.
How do you see this related to Kolb’s learning styles?
May 14, 2013 at 8:11 pm #3680GraphDesProject
MemberI’ve had a thought while writing my forum post for Course Dimensions, that one of the main things I do throughout my f2f and online teaching is to try to develop learners’ identities from being “passive” students to being “active” professionals. Keeping a blog and a portfolio helps this, as does working more and more into the skills of a community of practice. But surely identity is felt in the concrete experience realm and is a feeling. So to become professionalised is really to have developed enough skills and knowledge to make a learner feel that they have joined the community of practice. So I can gladly say that I am not trying to create a race of automatons, but I do use experience and feeling after all!! (Yes, that clearly worried me!)
Sancha
May 14, 2013 at 8:27 pm #3684GraphDesProject
MemberMarius,
I totally agree. We have had so many dyslexic students that a non-dyslexic learner actually asked a colleague of mine if you had to be dyslexic to be good at design. One of the reasons that we encouraged blogging with our f2f learners was that this helped the dyslexic ones prepare and reflect on their processes much better than hand-writing into a sketchbook did. Many learners with writing difficulties or sheer dislike of writing have done much better by making small blog posts, or sometimes keeping InDesign documents (not “amateur” Word, you’ll note!). So typing can be much better for them and indeed working into the blogs etc at the time of actually doing the practical work is helpful to the design process and thinking more deeply (by having several windows open at once and just dropping screen-shots and notes in).
Blogging generally helps writing skills and we have had very good success with dissertations which many or may not have something to do with overcoming the fear of writing per se.
So, judging by survey results I have collated, I think that this does help not only watching and reflecting, but the ease or enjoyment of doing is felt as a positive. One learner wrote that she “loved” her blog and the fact that they can take ownership and include non-uni work in them or links to their personal blogs makes them feel that they are enjoying parts of the process other than simply making design.
I think the same can be said of Wacom tablets for drawing and even Instragram for photos (though I know there’ll be arguments against that). My point is yours, for some learners technology is very helpful in areas that they percieve themselves to need a prop, even though they would probably be able to come to do just as well without it. So again something in the concrete experience/feeling section!!
Sancha
-
AuthorPosts
- The topic ‘Kolb and Graphic Design’ is closed to new replies.