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stuartryan9 posted an update in the group Paul is looking for participants: Activity 0.2: Small group reflection 10 years, 8 months ago
Thanks Paul for the group, my work commitments have had me busy and have left me with little time to reflect. I understand your point of view and if I may I wanted to (since we are talking about theory) link a theory that is used heavily in gamification. The model is here (http://en.wikipedia.org/wiki/Mihaly_Csikszentmihalyi), in short, gamification is used to get people to carry out tasks that they normally do not. It makes use of peoples natural competiveness and desire to have status. From a learning point of view, the aim is to break down a circle of bad habits and reward good behaviour with points and status. I think a great example here is Health and Fitness, aps for smart phones tell you how far you’ve run, how many calories you’ve eaten, how many cups of water left to drink, how much exercise and calories to reduce you diet by to lose weight. This for me is what my question is aimed at. How does technology create/change behaviour? I see the answer being about “striking while the iron is hot” and the defintions of Flow (task versus skill level, too much skill for a task draw boredon and too much task for the skill level draws fear).
Thanks Paul.
Regards
Stu